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I’m Spencer, a software designer and entrepreneur based in New York City. I’m the founder and CEO of Planetaria, where we develop technologies that empower regular people to explore space on their own terms.

Blending services and product development

Writing software in a services environment should not be different from writing software in a product environment. The same principles apply.

Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.

Work

  1. Company
    Planetaria
    Role
    CEO
    Date
  2. Company
    A
    Role
    Product Designer
    Date
  3. Company
    F
    Role
    iOS Software Engineer
    Date
  4. Company
    S
    Role
    Shift Supervisor
    Date